Content Development
Notice:

New samples added 4/10/2006.

Technology Rich Learning Unit Samples

All samples on this page link off-site

This YouTube video demonstrates how Second Life can be used to
support medical education. Developed by the Faculty of Medicine at
Imperial College London.

  • Blue Web'n - "Blue Web'n is an online library of 2010 outstanding Internet sites categorized by subject, grade level, and format (tools, references, lessons, hotlists, resources, tutorials, activities, projects). You can also browse by broad subject area (Content Areas) or specific sub-categories (Subject Area)."
  • Disease Outbreak Simulation (Epiville) - Students play the role of a epidemiologist, gathering facts and deciding actions to curb an outbreak that has struck the fictitious town of "Epiville". The case study uses digital video newscasts and interviews and municipal Web sites provide information about commerce and diseases in an attempt to mirror real-life situations. Different modules map onto various types of epidemiology study designs -- case control, ecological, and cohort studies. Another module explores the topic of infectious diseases. Interactive visuals and multiple-choice questions allow students to test hypotheses about these cases. (Designed by Columbia University)
  • epsych - On this site, students travel through four worlds. Each represents a different aspect of the human brain -- its biological functions, its skills of perception and description, its propensity for learning, and its methods of deliberation. Students complete a series of interactive experiments and watch videos that demonstrate psychological phenomena like preconditioning and optical illusions.
  • MarsQuest Online - Mars Quest online is an interactive, multimedia rich learning unit developed by TERC, Space Science Institute, THe Jet Propulsion Laboratory, National Science Foundation's Division of Informal Science Education, UCAR, NCAR, SDSC, and the Digital Library for Earth System Education.
  • Quest Atlantis - "Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks. Building on strategies from online role-playing games, QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae."

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